![]() ![]() Solaris: The RenderMan LOP now correctly matches the name of the created RenderMan Render Setting node to the one when creating that LOP node on its own.Solaris: Cryptomatte filenames will now take into account husk tile suffix.Solaris: Manipulating/editing dome lights in XPU interactively now has better performance.Solaris: Fixed an issue where if the sampleCount AOV was requested and XPU was the renderer, a black screen could result.Solaris: Properly set the mse statistics attributes in AOVs for denoising.Solaris: Improvements to the data window and display window calculations.While this scenario still fails, it will now output an Xcpt warning and not crash. Solaris: Previously, when switching to hdPrman while there is an active Solaris live render, the renderer would either quietly fail (RIS) or crash the DCC (XPU).Hydra and hdPrman: Added locks around clearing the framebuffer to prevent black buckets from appearing when they shouldn't.This is the only mode supported by XPU, and is the mode that is required by the denoiser. Hydra and hdPrman: Change the default pixel filter to importance.Canvas only outside alpha for background color and texture.New compositing models – multiply and screen.Hatch on Color and BG moved to Compositing section of the UI.Better defaults for out of the box look.Lighting: Fixed a crash that occurred while using dome lights with textures. ![]() File Output: If XPU attempts to write an output EXR file to a file path that doesn't exist, it will no longer crash.Cameras: Fixed a bug that caused Ri:Shutter 0,0 to render blank images in hdPrman.Volumes: Implemented trilinear filtering of volumes as nearest neighbor with random jitter.Volumes: A XPU bug which caused cameras inside volumes to consume all memory when rendered in RfH has been fixed.Volumes: A significant bug in minlength dicing causing artifacts in XPU volumes when using dsominmax 0 has been addressed.LPEs and AOVs: Indirect LPEs in XPU now match RIS better for the case of surfaces with multiple lobes and high specular roughness.This only has an effect if pathguiding is enabled, and provides significant convergence improvements in a number of cases, particularly for surfaces with lower roughness. Integration: Switched from MIS to Resampled Importance Sampling for weighting pathguiding and BxDF samples.Baking: Fixed a crash that could result when baking UDIMs for materials using Lama networks.Volumes: Fixed a memory leak in PxrPathTracer when aggregate volumes were used.BxDFs: Lama albedo AOVs should now correctly take tint parameters into account.The artifacts are only visible when the parameter "adjustAmount" in PxrBump is different to its default value of 1.0. BxDFs: Fixes some of the artifacts in Lama when low poly meshes are used in addition to bump maps.This was an issue on high core count machines. Decrease the number of threads that the statistics framework spawns.Upgraded the compiler we use to build RenderMan to solve an issue that could cause spurious crashes.Please see the RenderMan 25.0 Release Notes for all of the new features and known limitations of RenderMan 25. This release provides you with bug fixes and minor enhancements. RenderMan 25 brings many tools that improve artist workflows and complement the creative process. RenderMan version 25.2 builds on RenderMan 25.0 and 25.1, which provided major upgrades to look development and batch rendering. Elemental © Disney/Pixar JWelcome to RenderMan 25.2 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |